Apocalypse November: The Interactive 3D Editorial Cartoon Maze Game. You play an unnamed candidate running for reelection to the highest office in the land. Navigate the Blue State Maze, The Purple Swamp and The Red Zone Dungeon. EMBRACE or SHUN the characters you encounter along the way to build influence and capture the Electoral College votes needed for VICTORY!
|Play on GameJolt.com||Play on Virtual Autonomy||Install Unity3D Web Player|
MOVE: ARROW keys
MOVE: W, A, S, D keys
LPPK: Rotate mouse
EMBRACE: Left mouse button
SHUN: CTRL + right mouse button
CENTER MOUSE POINTER: Left or right SHIFT key
You have decided to run for reelection, First you must overcome the confusion of the Blue State Maze. This should be easy for you since you're so obviously awesome. The tough part comes later in the tangle of the Purple States Swamp and the horrifying Red State Dungeon.
Move around the zone with the keyboard ARROW KEYS. UP key is forward. DOWN key is backward. LEFT/RIGHT keys will slide you in those directions.
Change your view by ROTATING the MOUSE.
Center the mouse pointer with either SHIFT key.
Electoral Pointa represent the Electoral College votes allotted to each State in the US Representative Republic system. The States present in each total zone total uo to the E-Points needed to win that Zone. Capture them all to win the level. To finish and win the game complete all three Zones. (Not all States are represented.) .
The States are 3D objects scattered around the maze, colored to matche the zone. Capture a State by entering it (colliding with it.) If you have enough influence (I-Points, see below) it will be yours. States require varying levels of I-Points for successful capture, depending on their E-Point value. More valuable States require more I-Points:
Twenty of more E-Points requires 200 I-Points to capture.
Between 10 and 20 E-Points requires 150 I-Points.
Under 10 E-Points requires 100 I-Points.
Special Case: Illinois is used for "training" at start of Blue Zone
Build I-Points by successfully embracing the personalities who will appear in a Zone. They may appear at any location. The I-Points awarded by embracing a character depend on a relative value perceived as an editorial decision by the maker of thus game. Whether you agree or disagree with a character's positions, their relative influence should lead to little dispute, within reason. Mm hm.
Note: I-Points will not carry over to the next zone so there's no advantage in stockpiling them.
Embrace or Shun
When confronted by a character you must decide whether to EMBRACE or SHUN. LEFT-CLICK to send a spray of groovy EMBRACE vibes in the character's direction. Right-click to dis them wis SHUN vibes. ("NO!") No points are awarded for successful shunning, but successful shunning will avoid any NEGATIVE effects. (See Losing Control, below.)
The color of a character's base may give you some clue whether they are favorable or not. Blue is most favorable to you. They are the easiest for you to embrace. Purple are less so and the Red poses the greatest danger.
When a character appears on the board the top of your screen will show more definited slues by displaying their stats. ALl numbers are on a scale of 100, The ganes calculates a number from 1 to 100. If the number is equal to or less than the rating the attemt is successful. (For you role players, it would be like "rolling a d100")
ote: Even the more favorable characters, a successful embrace is not guaranteed, only more likely. And conversely, the more unfavorable characters will be easier to shun. However, all will approach and try to get through to you.
Be alert! They may ambuh you from behind. This is politics after all. It ain't beanbag.
If a character manages to collide with you without your having successfully embraced or shunned it indicates you have lost control over the situation. The result can be unpredictable. Characters who touch you may one of five effects:
Positive influence, You are rewarded their I-Points.
Extra positive influence. DOUBLE I-Points.
NEGATIVE INFLUENCE will subtract a number of I-Points.
DOUBLE NEGATIVE INFLUENCE!
Deal with it. It's a Free Speech thing.
Characters of any color can appear in any zone but you are far more likely to encounter a character in the zone that matches its base color. In the Blue Zone, blues will be more common. It'll be less likely to encounter a purple. Reds are far less likely. Colorwise this will also apply to the other zone More purple in the Swamp. More red in the Dungeon. Be aware that though characters may reappear, they can appear only once on the board at any time. So as long as a blue character is on the board there is more likelihood that when a new character appears it will be from a less or more favorable group.